Some have reported issues with the AI, but not once did any issues arise when commands were issued to my bird dog. When you really think about it, there is not much you do besides dodge guards and open the way for Trico to proceed. The young boy the player controls is not the heart of this story, it is Trico, as you watch him grow from a feral beast to a loyal friend who overcomes all fears and obstacles to ensure your safety. His hesitation to enter the water, the way he sniffs around corners before making a turn, when he backs away from danger -all the details that caused me to laugh aloud while growing more attached to the character as the tale progressed. His animation and implementation make him perhaps the most realistic living thing ever depicted in gaming, despite his fantastical design. Your faithful bird dog companion and the true hero of The Last Guardian, Trico is both a technical and artistic marvel. But never did these issues drive me to rage, as I was too busy appreciating the delight that is Trico. The camera can also fight you from time to time, mostly in tight spaces where your large companion takes up most of the screen. I tend to fall on the latter side, but it must be said that regardless the controls can make some platforming in latter sections of the game frustrating if they are not your cup of tea. The argument as to whether this is poor design or artistic choice, or both, is one to be had at a different time. Ueda designs his control schemes to give characters weight and inertia, making them feel almost clumsy compared to the cookie-cutter protagonists of the Grand Theft Auto wannabes that Ubisoft shits out on a yearly basis. It also shares some issues many had with those PlayStation 2 classics. The (fake) language barrier made it even more impressive that they connected so powerfully with players. Both games immersed the player via solitude, and so their stories relied heavily on the few characters present. Recalling the anticipation I had for Shadow of the Colossus, and the weekend I spent alone (both virtually and physically) exploring its vast plains. Remembering my parents giving me Ico as a gift, assuming it was some sort of Mario clone, and me being mesmerized by its use of emptiness and silence. It’s worth mention that I insisted on playing The Last Guardian in (almost) one sitting, as that’s how I’ve played every Team Ico game. Publisher(s): Sony Interactive Entertainmentĭeveloper(s): Team Ico, GenDesign, Japan Studio #The last guardian gameplay length proPlatform(s): PlayStation 4, PlayStation 4 Pro The experience was so immersive that many of that those flaws fell to the wayside as I powered through an eight-hour play session to see what would happen to a boy and his bird dog. As a game, Fumito Ueda’s latest has some familiar flaws. However, Team Ico has always been one of the few to use the uniqueness of games-interactivity-to play with human emotion. Sure, as technology has progressed, developers have gained the ability to tell more intricate tales and create more complex characters. That being said, I have the utmost confidence in the words that I commit to this page.Įmphasis should be placed on the word experience, because like its spiritual forebears, The Last Guardian beautifully reaches out to the player and tugs at heart strings in a way that this medium rarely does. It is difficult, because so much will be in the eye of the beholder, so I will begin by stating that, like all reviews, the following is subjective. I currently sit here thinking of how best to convey to you, the reader, my best judgment of the 11-hour experience that was The Last Guardian.
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